Diploma in Animation Technology
Bagi mengelakkan masalah kehilangan makna dalam penterjemahan, bahagian ini dipaparkan dalam Bahasa Inggeris sebagaimana dalam dokumen yang dihantar ke badan akreditasi.
About the Programme
This programme aims to produce a semi-professional workforce in solving ICT problems whether in the public, private or self-employed sectors. The programme also prepares students to continue their studies to a bachelor's degree at a local or foreign university.
Programme Educational Objectives
The programme educational objectives for this diploma is to produce semi-professionals who are able to:
|Demonstrate knowledge, understanding, and cognitive skills in the field of Information Technology.
|Demonstrate functional work skills related to Animation Technology.
|Demonstrate personal and entrepreneurial skills in the field of Animation Technology.
|Demonstrate ethics and professionalism in Animation Technology.
Programme Learning Outcomes
Upon graduation, a graduate should acquire the following:
|Demonstrate systematic comprehension of a broad range of technical and theoretical knowledge and skills within Animation Technology.
|Identify, interpret, design, apply and evaluate general concepts, theory and/or operational principles within a well-defined context of Animation Technology.
|Apply a limited range of practical skills, essential tools, methods and procedures in Animation Technology.
|Collaborate effectively as member of a diverse Animation Technology team.
|Communicate effectively in both verbal and written among computing community and society.
|Use a broad range of information, media and technology applications.
|Demonstrate skills to use and interpret numerical and graphical data.
|Demonstrate effective leadership, autonomy and responsibility as an individual and in diverse teams.
|Recognize self-directed lifelong learning and professional pathways to enrich Animation Technology knowledge and competencies.
|Demonstrate an awareness of management and technopreneurship practices in Animation Technology.
|Demonstrate compliance with organizational and professional ethics, and apply sustainable practices in the context of Animation Technology work and social environment.
Special Semester (July or August).
Duration of Study
Mode of Study
Academic Proforma and Study Plan
Download the academic proforma for each of the following academic sessions and the latest study plan.
|Academic Proforma 2022/2023
|Academic Proforma 2021/2022
|Study Plan (2023 Cohort Onwards)
|Study Plan (2022 Cohort)
Career and Further Education Prospect
Graduates of the program have a wide range of career opportunities. A conducive learning environment with an emphasis on practical skills allow graduates to have careers related to information technology as follows:
- 2D Animator
- 3D Animator
- Key Frame Animator
- Image Editor
- Character Animator
- Texture Artist
- Layout Artist
- Lighting Artist
- Storyboard Artist
- Background Artist
- Clean Up Artist
- Rigging Artist
- Rendering Artist
- Digital Ink and Paint Artist
- Lecturer / Teacher
- Art Director
- Stop Motion Animator
- Compositing Artist
- Forensic Animator
- Render Wrangler
In addition, with the recognition that has been given by the Public Service Department and the Malaysian Qualifications Agency (MQA), graduates of this program are eligible to continue their studies to degree level, whether in or outside the State subject to the conditions set by the university admission applicable.